Water
Water is a fluid in Enshrouded. It can be found in natural pools or generated by Water Dispensers. It can be stored in containers and crafting stations.
Storage and Crafting
Water can be stored in Water Pouches, the Portable Water Pump and Watering Can. Crafting stations like the Seedbed that require water as part of a recipe have the ability to store water. This can be provided by a container or from nearby wells.
Fluid Mechanics
The Wake Of Water Update introduced dynamically simulated water to the game.
Obtaining Water
Water can be obtained through a few different methods:
- The Portable Water Pump and Watering Can collect water from ponds and lakes scattered throughout Embervale
- Wells and Improved Wells passively generate a stockpile of water, which can be gathered by interacting with the well or by siphoning out with the portable pump or watering can
- A Water Barrel will gradually fill with rainwater if left exposed in an area receiving rainfall, which can then be gathered or siphoned
- A Water Dispenser or Natural Water Dispenser will generate effectively infinite quantities of water until it is submerged, switched off, or removed
Fluid Mechanics
The Wake Of Water Update introduced dynamically simulated water to the game.
Using Water Dispensers
- Must be placed on the face of an existing block. This includes natural blocks such as rock and soil.
- Can be toggled on and off manually, via the activate button.
- Emits water directly downwards from the spout.
- Water is produced at a flow rate of 36 blocks per second (4.5 m³/s).
- The dispenser will continuously output water until the water level rises to cover the bottom of the dispenser's face. If the water level drops, the dispenser resumes output.
Additional Tools
Irrigation Gates can be used to control the flow of water.
Water Wheels, when provided with a flow of water, can be used to power crafting factories.
Drains can be used to control water levels. Simply place a drain at the height you do not want the water to go over.
See Water Utilities for information on tools used to manipulate water.
Flow Dynamics
Water in Enshrouded exhibits properties similar to real-world water:
- Water approximates hydrostatic pressure and can travel upwards through U-bend structures.
- Water simulates viscosity and resistance. Instead of instantly filling the lowest point, it takes time to flow and spread to new areas.
- Water flowing into a split divides to fill the available paths.
Material Interactions & Absorption
Different terrain materials affect how far water travels:
- Constructed Stone Blocks: No absorption.
- Soil: Very low absorption. Water from a single dispenser can travel over 100+ blocks.
- Mud: Mud fully absorbs all water flowing onto it. This effectively removes the water.
- The Shroud: Water dissipates rapidly upon entering the shroud.
- Rubble: Moderate water absorption.
- Stone blocks in existing structures: Some appear to have no absorption, others have large amounts of absorption. This requires further investigation. This absorption can make it difficult to build water channels in existing structures. If in doubt, replace the existing blocks with player created stone blocks.
Water does not evaporate over time. However, if all players leave the area, water may disappear, even if the water is within a flame altar area. A water dispenser is recommended for permanent water features.
Water in a stable pool does not appear to be absorbed by soil. This suggests absorption may only apply to flowing water. This requires further testing.
Structure and Furnishing Interactions
- Crafting stations can become flooded and will cease functioning if they are sufficiently submerged
- Torches, furnaces, and fireplaces will flicker and sputter if water is adjacent to them
- Beds will become unassigned if flooded.
Decoration Interactions
Water in Enshrouded effectively obeys 'realistic' rules when interacting with placeable decorations. Water will flow directly through decorations that it would logically flow through based on appearance. This includes, but is not limited to, most windows, fences, and objects like the iron Grate. Essentially, if it appears that water "should" be able to flow through or around a decoration, it will.
Miscellaneous
- Rain does not add volume to dynamic water.
- Placing solid blocks into water removes the water occupying that space.
- Regular-sized trees do not obstruct water flow.
- When placing blocks near active flow, or when starting a new flow, water may unexpectedly flow over blocks before the simulation recalculates and settles into the expected path.
- The output of a dispenser travels vertically downwards, 1 block in width and depth, until it hits another block, at which point the water will spread out.
- Flowing water can cause a dispenser to rapidly cycle on and off. This can cause the water level to fluctuate and rise higher than the dispenser.
- Water can mound up after travelling vertically, causing the water level to rise in that area.
- A dispenser placed directly above a floor level has a reduced flow rate, due to water always covering the dispenser.
- A dispenser placed 2+ blocks high allows for full flow velocity.
- Water can flow through a 1 block volume with a rate of at least 36 blocks of water per second. However, if an alternate path is available that requires only minor vertical movement (e.g. only a small ledge keeping the water contained), some flow may be directed along that path.
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