Skills

From Enshrouded Wiki
Jump to navigation Jump to search
Edit-clear.svg This content is a stub. You can help by expanding it.

Skill points are acquired in three ways:

  • Leveling up: 2 skill points per level
  • Completing a Shroud Root: 1 skill point
  • Completing an Elixir Well: 3 skill points

Despite the world respawning after a server restart, players can only level up once from each shroud root and elixir well.

Any player can progress down any skill tree pathway regardless of class, so long as they are connected.


Core Skills

These skills are not specific to any class.

  • Lumberjack (2 points) Felling axes do 30% more damage against wooden objects including trees.
  • Quality Gear (2 points) All tools lose durability 50% slower.
  • Miner (4 points) – When you mine resources, you have a 10% chance to get additional resources.
  • Mason (2 points) – The pickaxe deals 30% more damage against stone objects including resource veins.
  • Power Parry (2 points) – Increases the enemy’s stun bar gain on parry attacks. Parry while equipped with a shield. Press (RMB) to block. A well-timed block will parry the attack.
  • Merciless Attack (2 points) – Perform a Merciless attack by pressing [E] to deal massive damage to an enemy you’ve overpowered. To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.
  • Savior (2 points) – You only need 3 instead of 6 seconds to revive an ally.
  • Well Rested (1 point) – The base duration for the rested buff is increased by 5 minutes. Increase the comfort in your home to increase duration further
  • Backstab Damage (2 points) – Increased the Damage you deal from behind by 25%.
  • Sneak Attack (3 points) – The sneak attack deals massive 10x damage to unaware enemies. To trigger it, sneak up on an enemy and press (E).

Green Skill Tree (Ranged/Survival)

Assassin Skills

  • Dexterity (1 point) – increases your dexterity attribute by 1. Increases ranged damage by 5% per attribute point
  • Airborne (2 points) – Gliders consume 30% less stamina
  • Endurance (1 point) – increases your endurance attribute by 1. Increases stamina by 10 per attribute point
  • Sniper (2 points) – when attacking with a ranged weapon your critical hit chance is increased by 10%
  • Vitality Surge (3 points) – dealing a critical strike with ranged weapon restores 5 stamina
  • Blessed Arrows (3 points) – when scoring a critical hit with a bow you will regenerate 20 mana
  • Bounty Bonanza (3 points) - after defeating a Fell enemy with a headshot, your group gains an additional 5 experience points
  • Shell Shock (5 points) - infuses your ranged explosives with mana, and they now stun enemies for 1 second. Mana cost 5 per stunned enemy
  • Ricochet (4 points) for every target you hit with an exploding arrow, its damage is increased by 1%
  • Graceful Stride (5 points) – you will gain one dexterity for every two levels of the flame
  • Chain Reaction (5 points) – every enemy hit with an exploding arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius

Assassin/Ranger Skills

  • Silent Stride (3 points) – increases your movement speed while sneaking

Assassin/Trickster Skills

  • Updraft (4 points) pressing the jump button while gliding will give you a small height boost. This skill can be used once per flight. Cost: 120 mana

Ranger Skills

  • Dexterity (1 point) – increases your dexterity attribute by 1. Increases ranged damage by 5% per attribute point
  • Marksman (2 points) – All damage dealt with ranged weapons is increased by 10%
    • Counter Battery (2 points) – 15% damage to ranged enemies
      • Eagle’s Bane ( 3 point) damage against flying enemies increased by 30%
        • Bee Sting (3 points) – you can draw and use your bow while gliding. You will fall slowly. Cost: 10 stamina per second
  • Sharpshooter (2 points) all ranged damage is increased by an additional 20%
    • Skill Shot (3 points) all damage dealt to an enemy’s head is increased by 20%
      • Multi-Shot (3 points) adds a 20% chance to spawn a flurry of arrows that spread slightly
  • Ranger (5 points). +2 endurance, +2 dexterity, +5 stamina recharge, +5% critical chance, +5% critical damage

Ranger/Beastmaster Skills

  • Eagle Eye (3 points) - greatly increases the zoom while aiming with a bow. To aim, hold down the (RMB) while a bow is selected in the action bar.

Beastmaster Skills

  • Endurance (1 point) – increases your endurance attribute by 1. Increases stamina by 10 per attribute point
  • Snake Eater (2 points) – increases your poison resistances which reduces the damage received from poison by 20%
  • Inner Fires (2 points) - maximum Shroud time increased by 2 minutes, allowing you to explore for longer Shrouded Time – should this time run out, the shroud will consume you
  • Mithridatist (3 points) - your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned
  • Calm Spirit (3 points) – wild animals with 50 meters will be pacified unless attacked. Does not affect animals corrupted by the shroud
  • Dexterity (1 point) – increases your dexterity attribute by 1. Increases ranged damage by 5% per attribute point
  • Vukah Language (3 points) – Vukah within 50 meters will no longer attack you unless provoked
  • Beast Master (4 points) – when you are targeted by an attack, wild animals within 50 meters will attack the enemy
  • Vukah Culture (4 points) – when you are targeted by an attack, Vukah within 50 meters will attack the enemy
  • Endurance of the Flame (5 points) – You will gain one endurance for every two levels of the Flame

Beastmaster/Survivor Skills

  • Inner Fires (2 points) – maximum shroud time increased by 2 minutes, allowing you to explore for longer
  • Relentless Flame (4 points) - maximum shroud time increased by 5 minutes allowing you to explore for longer

Survivor Skills

  • Endurance (1 point) - increases your endurance attribute by 1. Increases stamina by 10 per attribute point
  • Runner (2 points) – sprinting speed increased by 10% and stamina consumption decreased by 10%
  • Wanderlust (3 points) stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%
  • Arachnoid (3 points) – stamina consumption while climbing reduced by 50%
  • Swiftshot Sustenance (2 points) – 30% chance to spawn a stamina orb when defeating an enemy with a bow
  • Good Metabolism – health, mana and stamina orbs restore 30% instead of 10% of their respective resource. Mana and health potions restore 20% more
  • Rebound (4 points) - increased base stamina regeneration by 50%
  • Sweet Tooth (3 points) - The stamina regeneration of sweets is increased by 50%
  • Dexterity (1 point) – increases your dexterity attribute by 1. Increases ranged damage by 5% per attribute point
  • Dessert Stomach (4 points) – you gain one additional food slot

Survivor/Athlete Skills

  • Double Jump (4 points) – allows jumping a second time while airborne
  • Jump Attack II (3 points) – When equipped with a melee weapon you can perform a jump attack which deals 50% more weapon damage in a small blast radius. Costs stamina appropriately to the weapon’s weight. Does not work with tools
  • Backstab Mastery (4 points) - All damage done from the back is increased by 30%.

Blue Skill Tree (Magic)

Trickster Skills

  • Spirit (1 point) – increases your spirit attribute by 1. Increases Mana by 20 per Attribute Point
  • Counterstrike (2 points)– After receiving damage there is a 20% chance to inflict the same amount of damage to the attacker. This is a magical attack which can trigger other skills
  • Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point
  • Begone! (3 points) – A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 mana
  • Terror (4 points) – On a critical hit with a spell, the target will be stunned for 4 seconds
  • Arcane Concentration (5 points) you will gain one spirit for every two levels of the Flame

Wizard/Trickster Skills

  • Quick Charge (3 points) – Reduces the time Staffs required to charge – up a spell by 50%

Wizard Skills

  • Spirit (1 point) – increases your spirit attribute by 1. Increases Mana by 20 per Attribute Point
  • This Is The Way (2 points) – when attacking with a magical weapon all damage is increased by 10%
  • Necromancer (3 points) – When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly fire wisp
  • Iceman (2 points) – All ice damage is increased by an additional 10%
  • Thunder (2 points) – All Shock damage is increased by an additional 10%
  • Pyromaniac (3 points) – All Fire damage is increased by an additional 20%
  • Arsonist (2 points) – All fire damage is increased by an additional 10%
  • Lightning (3 points) – All Shock damage is increased by an additional 20%
  • Sub Zero (3 points) – All ice damage is increased by an additional 20%
  • Frost (3 points) When receiving melee damage, the attacker will be slowed down for 3 seconds
  • Radiant Aura (3 points) All fell foes within 10 meters take 1 fire damage per intelligence per second
  • Sun Aura (2 points) – All fell foes within 10 meters take 1 additional fire damage per intelligence per second
  • Wizard (3 points) – When attacking with a magical weapon your critical hit chance is increased by 10%
  • Chain Hit (3 points) on a critical hit with a magical weapon the attack will automatically hit a second enemy with 15 meters for 5 shock damage per intelligence
  • Dark Arts (3 points) – All Shroud damage is increased by an additional 10%
  • Mass Destruction (4 points) – A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 shock damage per intelligence
  • Abyss (4 points) – All shroud damage is increased by an additional 20%

Wizard/Healer Skills

  • Necromancer (3 points) – When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly fire wisp

Healer Skills

  • Healer (2 points) – health gain from healing spells will be increased by 10%
  • Healer II (2 points) – health gain from healing spells will be increased by 20%
  • Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point
  • Water Aura (3 points) – All players within 15 meters regenerate 1 health point per second for every point of your intelligence
    • Waters of Life (2 points) – all players within 15 meters regenerate 1 additional health point per intelligence
  • Healer (3 points) – health gain from healing spells will be increased to a total of 300 health points. Cost: 130 mana. Charge: 3 seconds
  • Healing Revive (2 points) – Revived players will heal 25% of their health instead of 10%
  • Shroud Filter (3 points) – dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies.
  • Shroud Time – should this time run out, the Shroud will consume you.
  • Martyr (5 points) – When you are killed by an enemy, all allies with 50 meters will heal 30% of their max health.
  • Exalted (5 points) – You will gain one intelligence for every two levels of the Flame.
  • Spirit (1 point) – increases your spirit attribute by 1. Increases Mana by 20 per Attribute Point

Healer/Battlemage Skills

  • Blink (4 points) – Replaces the Dodge Roll Ability With a Short Range teleport
  • Blink Attack (2 points) Blinking into an enemy triggers an explosion that deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute
  • Emergency Blink (2 Points) You can blink while being stunned. This will break the stunned state

Battlemage Skills

  • Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point
  • Unity (3 points) – damaging enemies with wands has a 24% chance to recover 2% mana
  • Wand Master (2 points) – 30% Chance to spawn an additional wand projectile.
  • Sting (2 points) – repeated wand damage is increased by 20%
  • Spirit (1) – Increase your spirit attribute by 1. Increases Mana by 20 per attribute Point


Battlemage/Tank Skills

  • Evasion Attack (4 points) – When equipped with a melee weapon, you can perform an evade attack with which dashes towards the enemy and deals more weapon damage with (LMB)
    • Battle Heal (3 points) – when dealing critical damage with a melee weapon you will heal 5% of your maximum health
    • Spirit (1) – Increase your spirit attribute by 1. Increases Mana by 20 per attribute Point
    • Absorb (3 points) – When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost
      • Snap (4 points) - Restores 10% mana when triggering the Merciless Attack.
        • Soul Leech (4 points) - When killing an enemy with a melee weapon, all players within 15 metres of the target gain 20 mana.
    • Bloodletting (3 points) - When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana and/or stamina Orbs.
      • Life Burst (4 points) - When killing an enemy with a magic weapon, all players within 15 metres of the target gain health equal to 3 times your Intelligence.
        • Blood Magic (4 points) - When your mana drops below 20%, you restore 20% of your max mana at the cost of 1 health per mana. This will stop at 1 health.

Red Skill Tree (Melee)

Tank Skills

  • Constitution (1 point) – Increases your constitution attribute by 1. Increases Health by 50 per attribute point
  • Shiny Plates (2 points) – Physical Armor gains 10% more armor points
  • Heavy Plates (2 points) – The maximum amount of Physical damage your armor is able to mitigate is increased by 10%
  • Warden (3 points) – When there are three or more enemies within 20 meters you suffer 15% less magical damage
  • Tower (3 points) – when there are three or more enemies within 20 meters you suffer 10% less physical damage
  • Strength (1 point) Increase your strength attribute by 1. Increases Melee damage by 5% per attribute Point
  • Nemesis (5 points) – Whenever an ally draws the attention of an enemy, you draw it in equal measures
    • Arch Nemesis (3 points) – whenever an ally draws the attention of an enemy, you draw twice as much
  • Earth Aura (5 points) – All Damage against players within 10 meters is reduced by 10%
  • Thick Skin (5 points) – You will gain one constitution for each two levels of the flame
  • Evasion Attack (4 points) – When equipped with a melee weapon, you can perform an evade attack with which dashes towards the enemy and deals more weapon damage with (LMB)
  • Battle Heal (3 points) – When dealing critical damage with a melee weapon you heal 5% of your maximum health

Tank/Warrior Skills

  • Purification (3 points) – After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time should this time run out, The Shroud will consume you

Warrior Skills

  • Constitution (1 point) – Increases your constitution attribute by 1. Increases Health by 50 per attribute point
  • The Warrior's Path (2 points) – when attacking with a melee weapon damage is increases by 10%
  • Strength (1 point) Increase your strength attribute by 1. Increases Melee damage by 5% per attribute Point
  • Thrust (2 points) – All melee piercing damage is increased by an additional 10%
  • Brute (2 points) – All melee blunt damage is increased by an additional 10%
  • Slasher (2 points) – All melee cutting damage is increased by an additional 10%
  • Thrust (2 points) – All melee piercing damage is increased by an additional 10%
  • Hammer time (3 points) – All melee blunt damage is increased by an additional 20%
  • Pierce (3 points) – All melee piercing damage is increased by an additional 20%
  • Butcher (3 points) – All melee cutting damage is increased by an additional 20%
  • Veteran (4 points) – When attacking with a melee weapon your critical hit chance is increased by 10%
  • Swift Blades (5 points) – Allows you to attack faster with one-handed swords and axes

Warrior/Barbarian Skills

  • Feast (3 points) – Meat now increases health by an additional 15%

Barbarian Skills

  • Strength (1 point) Increase your strength attribute by 1. Increases Melee damage by 5% per attribute Point
  • Heavy Handed (2 points) – An enemy’s stun bar is increased by an additional 20% when attacking into their block with a melee weapon
  • Relentless (5 points) – Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit
  • Breach (3 points) - When you break a block with melee attacks, the target will suffer 100% more melee damage for 2 seconds
  • Shockwave (3 points) – Overpower an enemy to trigger a shockwave that increases nearby enemies stun bar and pushes them back. Overpower: to overpower an enemy, fill their stun bar by attacking while the block or by parrying their attacks
  • Constitution (1 point) – Increases your constitution attribute by 1. Increases Health by 50 per attribute pointHeavy Specialization (5 points) – Allows you to attack faster with two-handed hammers
  • Barbarian (5 points) – You will gain one strength level for every two levels of the flame
  • Blood Rage (5 points) – When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds.

Barbarian/Athlete Skills

  • Bash (5 points) – Your parry Bashes the enemy for 20 blunt damage
    • Strength (1 point) Increase your strength attribute by 1. Increases Melee damage by 5% per attribute Point

Athlete Skills

  • Jump Attack (3 points) – When equipped with a melee weapon you can perform a jump attack which deals 50% more weapon damage in a small blast radius. Costs stamina appropriately to the weapon’s weight. Does not work with tools
  • Vigorous Deflection (2 points) – you gain 30 stamina when you parry an enemy’s attack
  • Blood Warrior (6 points) – Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orb replenishes 10% of your health
  • Relentless (5 points) - Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit
  • Strength (1 point) Increase your strength attribute by 1. Increases Melee damage by 5% per attribute Point
  • Constitution (1 point)– Increases your constitution attribute by 1. Increases Health by 50 per attribute point

Skill Tree Calculator