World Settings

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General informations

Enshrouded proposes to create several worlds. Although Embervale is the same regardless of your game type, you can still adjust certain characteristics such as the difficulty or the quantity of loot. Each world can be named to make it easier to manage.

Technical informations

Your saves are stored in a different location depending on your steam configuration :

  • Local saves : %USERPROFILE%/Saved Games/
  • Cloud saves : C:\Program Files (x86)\Steam\userdata\YourSteamUserID\1203620\remote

Find more informations on the official help article.

Difficulties

On the world creation process, you can choose a difficulty :

  • Difficulty Relaxed.png Relaxed : This is the most relaxed and easiest preset. Enemy amount and difficulty are tuned down, while resource gain is increased. If you mainly love to build huge bases, this is the mode for you.
  • Difficulty Default.png Default : This is a balanced preset and is recommanded as first time experience for most players. Enemy amount and difficulty is challenging but not overwhelming.
  • Difficulty Hard.png Hard : If you love a challenging combat experience, this preset is for you. There are more enemies in the game world, they attack more often and deal more damage.
  • Difficulty Survival.png Survival : Choose this difficulty if the "Hard" preset is too forgiving. In "Survival", you will gain less XP and have lower health. Additional survival mechanics like hunger are introduced.
  • Difficulty Custom.png Custom : Customize your adventure.

You can change world difficulty from the world selection screen by clicking on Edit button. Then, you can delete a world from this screen (This operation is irreversible)

Detailed difficulty settings

Enemy Difficulty

Setting name Possible values Description
Enemy Damage
25%
50% (Difficulty Relaxed.png)
75%
100% (Difficulty Default.png)
150% (Difficulty Hard.png Difficulty Survival.png)
200%
300%
400%
500%
Scales all enemy damage by this value.
Boss Damage
20%
30%
40%
50% (Difficulty Relaxed.png)
60%
70%
80%
90%
100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
150%
200%
250%
300%
350%
400%
450%
500%
This setting scales the damage of boss attacks.
Enemy Health
25%
50% (Difficulty Relaxed.png)
75%
100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
150%
200%
300%
400%
Scales all enemy health by this value.
Boss Health
20%
30%
40%
50% (Difficulty Relaxed.png)
60%
70%
80%
90%
100% (Difficulty Default.png)
150% (Difficulty Hard.png Difficulty Survival.png)
200%
250%
300%
350%
400%
Scales all health of bosses by this value.
Enemy Stamina
50% (Difficulty Relaxed.png)
75%
100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
125%
150%
175%
200%
Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina
Enemy Perception Range
50%
75% (Difficulty Relaxed.png)
100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
125%
150%
175%
200%
Scales how far enemies can see and hear the player.
Pacify Enemies
Off (Difficulty Relaxed.png Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
On
If turned on, enemies won't attack the players until they are attacked.
Simultaneous Enemy Attacks
Easy (Difficulty Relaxed.png)
Default (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
Hard
Very Hard
This setting controls how many enemies are allowed to attack at the same time.
Emeny Attack Frequency
25%
50% (Difficulty Relaxed.png)
75%
100% (Difficulty Default.png)
150% (Difficulty Hard.png Difficulty Survival.png)
200%
300%
400%
Scales the frequency of enemy attacks.
Enemy Amount
Few (Difficulty Relaxed.png)
Normal (Difficulty Default.png)
More (Difficulty Hard.png Difficulty Survival.png)
Many
This setting controls the amount of enemies in the world.

Player

Setting name Possible values Description
Player Health
  • 400%
  • 300%
  • 200% (Difficulty Relaxed.png)
  • 150%
  • 100% (Difficulty Default.png Difficulty Hard.png)
  • 75% (Difficulty Survival.png)
  • 50%
  • 25%
Scales the maximum player health.
Player Mana
  • 400%
  • 300%
  • 200% (Difficulty Relaxed.png)
  • 150%
  • 100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 75%
  • 50%
  • 25%
Scales the maximum player mana.
Player Stamina
  • 400%
  • 300%
  • 200% (Difficulty Relaxed.png)
  • 150%
  • 100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 75%
  • 50%
  • 25%
Scales the maximum player stamina.
Body Heat
  • 200% (Difficulty Relaxed.png)
  • 150%
  • 100% (Difficulty Default.png Difficulty Hard.png)
  • 75% (Difficulty Survival.png)
  • 50%
Scales how long you can survive in a cold environement.
Mining XP
  • 200%
  • 150%
  • 125% (Difficulty Relaxed.png)[1]
  • 100% (Difficulty Default.png)
  • 75% (Difficulty Hard.png Difficulty Survival.png)
  • 50%
  • 25%
  • 0%
Scale the amount of XP received by mining resources.
Quest & Exploration XP
  • 200%
  • 150%
  • 100% (Difficulty Relaxed.png Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 75%
  • 50%
  • 25%
Scales the amount of XP received by exploring and completing quests.
Combat XP
  • 200%
  • 150% (Difficulty Relaxed.png)
  • 100% (Difficulty Default.png)
  • 75%
  • 50% (Difficulty Hard.png Difficulty Survival.png)
  • 25%
Scales the amount of XP received through combat.

Survival

Setting name Possible values Description
Starvation Mode
  • Off (Difficulty Relaxed.png Difficulty Default.png Difficulty Hard.png)
  • On (Difficulty Survival.png)
Enables hunger and starvation. You will need to regularly eat or drink to survive.
Time until starvation[2]
  • 20:00
  • 15:00
  • 10:00 (Difficulty Survival.png)
  • 8:00
  • 5:00
This setting controls the length of the hungry state before starvation sets in.
Time In The Shroud
  • 200%
  • 150% (Difficulty Relaxed.png)
  • 125%
  • 100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 90%
  • 80%
  • 70%
  • 60%
  • 50%
Scales how long player characters can remain within the Shroud.
Loot Loss On Death
  • Keep All (Difficulty Relaxed.png)
  • Default (Difficulty Default.png Difficulty Hard.png)
  • Lose All (Difficulty Survival.png)
You can either keep or lose all items from your backpack when dying. In the default setting, you only lose materials. Lost items are stored in a tombstone and can be recovered there.
Day Duration
  • 2:00
  • 4:00
  • 8:00
  • 12:00
  • 20:00
  • 30:00 (Difficulty Relaxed.png Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 45:00
  • 1:00[3]
Scales the length of daytime. A Smaller value equals shorter daytime.
Night Duration
  • 2:00
  • 4:00
  • 8:00
  • 12:00 ((Difficulty Relaxed.png Difficulty Default.png Difficulty Hard.png)
  • 20:00 (Difficulty Survival.png)
  • 30:00
  • 45:00
  • 1:00[3]
Scales the length of nighttime. A smaller value equals a shorter nighttime.
Food Buff Duration
  • 200%
  • 175%
  • 150% (Difficulty Relaxed.png)
  • 125%
  • 100% (Difficulty Default.png)
  • 90% (Difficulty Hard.png)
  • 80%
  • 70% (Difficulty Survival.png)
  • 60%
  • 50%
Scales food buff durations.
Weapon Durability
  • On (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • Off (Difficulty Relaxed.png)
If this setting is switched off, weapons don't break anymore.[4]
Harsh Weather Occurences
  • Often (Difficulty Survival.png)
  • Normal (Difficulty Default.png Difficulty Hard.png)
  • Rare (Difficulty Relaxed.png)
  • Off
Adjust the frequency of harsh weather occurences.
Glider Turbulences
  • Off (Difficulty Relaxed.png)
  • On (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
Enables / Disables turbulences during gliding.
Taming Startle Repercussion
  • Keep Progress (Difficulty Relaxed.png)
  • Lose Some Progress (Difficulty Default.png Difficulty Hard.png)
  • Lose All Progress (Difficulty Survival.png)
Defines how much taming progress you lose when you scare an animal.

Resources

Setting name Possible values Description
Workshop Production Speed
  • 200% (Difficulty Relaxed.png)
  • 175%
  • 150%
  • 125%
  • 100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 75%
  • 50%
  • 25%
Scales the speed of production for workshop items.
Plant Growth Speed
  • 200% (Difficulty Relaxed.png)
  • 175%
  • 150%
  • 125%
  • 100% (Difficulty Default.png Difficulty Hard.png Difficulty Survival.png)
  • 75%
  • 50%
  • 25%
Scales the value of the plant growth speed.
Weapon Upgrade Cost
  • 25%
  • 30%
  • 50% (Difficulty Relaxed.png)
  • 75%
  • 100% (Difficulty Default.png Difficulty Hard.png)
  • 125% (Difficulty Survival.png)
  • 150%
  • 175%
  • 200%
Scales the amount of Runes required for upgrading weapons.
Weapon Upgrade Recycling Yield
  • 100% (Difficulty Relaxed.png)
  • 90%
  • 80%
  • 70%
  • 60%
  • 50% (Difficulty Default.png Difficulty Hard.png)
  • 40%
  • 30% (Difficulty Survival.png)
  • 20%
  • 10%
  • 0%
Scales the amount of Runes that are returned to you when salvaging upgraded weapons.
Mining Damage
  • 200%
  • 150% (Difficulty Relaxed.png)
  • 100% (Difficulty Default.png Difficulty Hard.png)
  • 75% (Difficulty Survival.png)
  • 50%
This scales the mining damage. A higher mining damage leads to increased terraforming and more yield of resources per hit.
Loot Amount
  • 200%
  • 150% (Difficulty Relaxed.png)
  • 100% (Difficulty Default.png Difficulty Hard.png)
  • 75% (Difficulty Survival.png)
  • 50%
  • 25%
Scales the amount of materials per loot stack.

Dedicated Server Settings

The default server settings based on update 0.8.0.0. Read more about it on the Official Server Settings article.

{
"name": "Enshrouded Server",
"saveDirectory": "./savegame",
"logDirectory": "./logs",
"ip": "0.0.0.0",
"queryPort": 15637,
"slotCount": 16,
"voiceChatMode": "Proximity",
"enableVoiceChat": false,
"enableTextChat": false,
"gameSettingsPreset": "Default",
"gameSettings": {
"playerHealthFactor": 1,
"playerManaFactor": 1,
"playerStaminaFactor": 1,
"playerBodyHeatFactor": 1,
"enableDurability": true,
"enableStarvingDebuff": false,
"foodBuffDurationFactor": 1,
"fromHungerToStarving": 600000000000,
"shroudTimeFactor": 1,
"tombstoneMode": "AddBackpackMaterials",
"enableGliderTurbulences": true,
"weatherFrequency": "Normal",
"miningDamageFactor": 1,
"plantGrowthSpeedFactor": 1,
"resourceDropStackAmountFactor": 1,
"factoryProductionSpeedFactor": 1,
"perkUpgradeRecyclingFactor": 0.500000,
"perkCostFactor": 1,
"experienceCombatFactor": 1,
"experienceMiningFactor": 1,
"experienceExplorationQuestsFactor": 1,
"randomSpawnerAmount": "Normal",
"aggroPoolAmount": "Normal",
"enemyDamageFactor": 1,
"enemyHealthFactor": 1,
"enemyStaminaFactor": 1,
"enemyPerceptionRangeFactor": 1,
"bossDamageFactor": 1,
"bossHealthFactor": 1,
"threatBonus": 1,
"pacifyAllEnemies": false,
"tamingStartleRepercussion": "LoseSomeProgress",
"dayTimeDuration": 1800000000000,
"nightTimeDuration": 720000000000
},
"userGroups": [
{
"name": "Admin",
"password": "AdminXXXXXXXX",
"canKickBan": true,
"canAccessInventories": true,
"canEditBase": true,
"canExtendBase": true,
"reservedSlots": 0
},
{
"name": "Friend",
"password": "FriendXXXXXXXX",
"canKickBan": false,
"canAccessInventories": true,
"canEditBase": true,
"canExtendBase": false,
"reservedSlots": 0
},
{
"name": "Guest",
"password": "GuestXXXXXXXX",
"canKickBan": false,
"canAccessInventories": false,
"canEditBase": false,
"canExtendBase": false,
"reservedSlots": 0
}
]
}

References

  1. Player Mining XP bar is currently bug : value of 125% is only accessible when you click on the Relaxed button.
  2. This setting is not used for difficulties under Survival. You must enable Starvation Mode to use this setting.
  3. 3.0 3.1 One Hour (not one minute)
  4. Also for armor, shield, tools (like pickaces) but not for torches