Combat Mechanics

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Enemy Resistances

Each enemy may be vulnerable or resistant to each damage type.

This vulnerability or resistance is encoded as a hidden multiplier to damage taken, that is unique for each enemy and damage type.

Any multiplier greater than 1 will display as "Effective" damage; any multiplier less than 1 will display as "Resisted" damage.

Note that the increase/decrease in damage from "Effective" or "Resisted" damage differs for each enemy and damage type.

If an enemy takes damage that is split between different types, each type of damage will be modified by the enemy's resistance/vulnerability to that damage, in proportion to how that damage is divided.

If damage is split between a damage type an enemy is vulnerable to, and a damage type an enemy is resistant to, both the "Resisted" and "Effective" tags will display under the enemy's damage taken.

Fell enemies are immune to Shroud damage.


Some examples:

  • A Fell enemy has a multiplier of 1.2 against Blunt damage. A listed damage of 93 (100% Blunt) will display as 112 "Effective" damage.
  • A Hollow enemy has a multiplier of 1.5 against Blunt damage. A listed damage of 93 (100% Blunt) will display as 140 "Effective" damage.
  • A Wolf enemy has a multiplier of 1.3 against Fire damage, and 1.0 against Cutting damage. A listed damage of 62 (50% Cutting, 50% Fire) will display as 71 "Effective" damage.
  • A Hollow enemy has a multiplier of 1.5 against Blunt damage, and 0.5 against Shroud damage. A listed damage of 62 (50% Blunt, 50% Shroud) will display as 62 "Effective" and "Resisted" damage.


Tested enemy resistances are shown below. Enemies in the same "family" (Scavengers, Wildlife, Vukah, Fell) tend to have the same multipliers, but this is not always the case.

The data below are incomplete and a work in progress. Note that not all enemy names are known and some placeholders have been used.

Fell

All Fell enemies are vulnerable to Fire and immune to Shroud damage.

Fell Multipliers to Damage Taken
Enemy Blunt Cutting Piercing Poison Fire Ice Shock Shroud
Footsoldier 1.2 1.2 1.2 0.5 1.2 1.0 1.0 Immune
Ranger 1.0 1.0 1.0 0.8 1.2 1.0 1.0 Immune
Charger 1.0 1.0 1.0 0.9 1.2 1.0 1.0 Immune
Banshee 1.2 1.2 1.2 0.9 1.2 0.8 1.0 Immune
Commander 1.0 1.0 1.0 0.9 1.2 1.0 1.0 Immune
Critter 1.5 1.2 1.2 1.0 1.5 1.0 1.0 Immune
Explosive Critter ??? ??? ??? ??? ??? ??? ??? Immune
Stalker ??? ??? ??? ??? ??? ??? ??? Immune
Depthdweller ??? ??? ??? ??? ??? ??? ??? Immune
Gazer 1.0 1.0 ??? ??? ??? ??? ??? Immune
Draconian Vulture ??? ??? ??? ??? ??? ??? ??? Immune
Vicious Vine 0.8 1.2 1.0 0.8 1.5 1.0 1.0 Immune
Flayer ??? ??? ??? ??? ??? ??? ??? Immune
Boar 1.0 1.0 1.0 1.0 1.2 1.0 1.0 Immune
Thunderbrute 1.0 1.0 1.0 0.9 1.2 1.0 1.0 Immune
Critter Queen 1.5 1.2 1.2 1.0 1.5 1.0 1.0 Immune
Sicklescythe 1.2 1.2 1.2 0.9 1.2 0.8 1.0 Immune
Monstrosity 1.0 1.0 1.0 0.9 1.2 1.0 1.0 Immune
Wispwyvern 0.5/2.5 0.5/2.5 0.5/2.5 0.9/0.9 0.6/2.8 0.5/2.5 0.5/2.5 Immune
Cyclops ??? ??? ??? ??? ??? ??? ??? Immune
Dragon Youngling ??? ??? ??? ??? ??? ??? ??? Immune

Wildlife

All Wildlife are vulnerable to Shroud damage but that does not include their Fell counterparts.

Wildlife Multipliers to Damage Taken
Enemy Blunt Cutting Piercing Poison Fire Ice Shock Shroud
Wolf 1.0 1.0 1.0 1.0 1.3 0.7 1.0 1.3
Rat ??? ??? ??? ??? ??? ??? ??? ???
Bat ??? ??? ??? ??? ??? ??? ??? ???
Boar ??? ??? ??? ??? ??? ??? ??? ???
Spider 1.0 1.0 1.0 1.0 0.7 1.0 1.0 ???
Tarantula 1.0 1.0 1.0 1.0 0.7 1.0 1.0 ???
Snapjaw ??? ??? ??? ??? ??? ??? ??? ???
Giant Wasp ??? ??? ??? ??? ??? ??? ??? ???
Wisp ??? ??? ??? ??? ??? ??? ??? ???
Sabertooth Tiger 1.0 1.0 1.0 ??? 1.3 1.0 1.0 ???
Scorpion ??? ??? ??? ??? ??? ??? ??? ???
Draconian Vulture ??? ??? ??? ??? ??? ??? ??? ???
Snow Leopard ??? ??? ??? ??? ??? ??? ??? ???
Frost Wisp ??? ??? ??? ??? ??? ??? ??? ???
Frost Draconian Vulture ??? ??? ??? ??? ??? ??? ??? ???
Cyclops ??? ??? ??? ??? ??? ??? ??? ???
Goat 1.0 1.0 1.0 1.0 1.3 0.7 1.0 1.3
Hophare ??? ??? ??? ??? ??? ??? ??? ???
Fae Deer ??? ??? ??? ??? ??? ??? ??? ???
Flightless Redtail 1.0 1.0 1.0 ??? 1.3 0.7 ??? ???
Dune Armadillo ??? ??? ??? ??? ??? ??? ??? ???
Round-Billed Sailer ??? ??? ??? ??? ??? ??? ??? ???
Frizzy Goat ??? ??? ??? ??? ??? ??? ??? ???
Yak ??? ??? ??? ??? ??? ??? ??? ???

Scavenger

Scavengers are highly vulnerable to Ice and highly resistant to Fire, with the exception of the Wolf, until you reach Albaneve Summits and Veilwater Basin where they swap.

Scavenger Multipliers to Damage Taken
Enemy Blunt Cutting Piercing Poison Fire Ice Shock Shroud
Scalper 1.0 1.0 1.0 0.8 0.5 1.5 1.0 1.3
Ranger 1.0 1.0 1.0 0.8 0.5 1.5 1.0 1.3
Wolf ??? ??? ??? ??? ??? ??? ??? ???
Berserker ??? ??? ??? ??? ??? ??? ??? ???
Matron ??? ??? ??? ??? ??? ??? ??? ???
Pyreblade ??? ??? ??? ??? ??? ??? ??? ???
Tyrant ??? ??? ??? ??? ??? ??? ??? ???

Vukah

Vukah are universally vulnerable to Fire and Shroud and resistant to Ice.

Vukah Multipliers to Damage Taken
Enemy Blunt Cutting Piercing Poison Fire Ice Shock Shroud
Warrior 1.0 1.0 1.0 1.0 1.5 0.5 1.0 1.3
Skirmisher 1.0 1.0 1.0 1.0 1.5 0.5 1.0 1.3
Shaman 1.0 1.0 1.0 1.0 1.5 0.5 1.0 1.3
Berserker 1.0 1.0 1.0 1.0 1.5 0.5 1.0 1.3
Brawler 0.8 1.0 1.0 1.0 1.5 0.5 1.0 1.3

Hollow

Hollow Multipliers to Damage Taken
Enemy Blunt Cutting Piercing Poison Fire Ice Shock Shroud
Soldier 1.0 1.0 1.0 ??? 1.3 0.7 ??? 1.3
Mage ??? ??? ??? ??? ??? ??? ??? ???
Reaper ??? ??? ??? ??? ??? ??? ??? ???
Hound ??? ??? ??? ??? ??? ??? ??? ???
Cyclops ??? ??? ??? ??? ??? ??? ??? ???

Drak

Drak'Dal Multipliers to Damage Taken
Enemy Blunt Cutting Piercing Poison Fire Ice Shock Shroud
Warrior ??? ??? ??? ??? ??? ??? ??? ???
Chakram Thrower ??? ??? ??? ??? ??? ??? ??? ???
Priest ??? ??? ??? ??? ??? ??? ??? ???
Chief ??? ??? ??? ??? ??? ??? ??? ???
Hydrak'Dal ??? ??? ??? ??? ??? ??? ??? ???



base blunt 44 cutting 45 piercing 57 poison 106 Fire 154 Ice 144 Shock 209 Shroud 110-131